Lines Matching refs:current
150 * Return a pointer to the current texture object for the given target
151 * on the current texture unit.
785 * Note: we don't care about the current texture sampler state here.
787 * or _MipmapComplete depending on the current minification filter mode.
1316 * Check if the given texture object is bound to the current draw or
1476 * in the current context.
1726 * texture object, then bind it in the current texture unit.
1902 struct gl_texture_object *current = texUnit->_Current;
1905 if (current && current->Name == textures[i])
1906 texObj = current;