Lines Matching defs:image

487    /* Delete all texture/image handles. */
504 * \param retainTexImage a texture image that will \em not be freed.
693 /* Always need the base level image */
757 * Note: we know that the image's width==height (we enforce that
801 /* Get the base image's dimensions */
810 /* Compute the expected size of image at level[i] */
1028 /* initialize level[0] texture image */
1117 * at the base texture image.
1329 * "If a texture object is deleted while its image is attached to one
1332 * zero, for each attachment point to which this image was attached in
1333 * the currently bound framebuffer. In other words, this texture image
1335 * framebuffer. Note that the texture image is specifically not
1337 * image from any other framebuffer objects is the responsibility of
1356 * Check if the given texture object is bound to any texture image units and
1387 * Check if the given texture object is bound to any shader image unit
1408 * Unbinds all textures bound to the given texture image unit.
1470 * image unit. If so, unbind it.
1812 * corresponding texture image unit."
1954 * is greater than the number of texture image units supported
2146 struct gl_texture_image *image;
2158 * <dim> is the size of the dimension of the texture image, and <b> is
2159 * the size of the border of that texture image, otherwise
2163 image = t->Image[0][level];
2164 if (image) {
2190 xBorder = image->Border;
2193 imageWidth = image->Width;
2198 xBorder = image->Border;
2201 imageWidth = image->Width;
2202 imageHeight = image->Height;
2209 xBorder = image->Border;
2210 yBorder = image->Border;
2212 imageWidth = image->Width;
2213 imageHeight = image->Height;
2219 xBorder = image->Border;
2220 yBorder = image->Border;
2222 imageWidth = image->Width;
2223 imageHeight = image->Height;
2224 imageDepth = image->Depth;
2227 xBorder = image->Border;
2228 yBorder = image->Border;
2229 zBorder = image->Border;
2230 imageWidth = image->Width;
2231 imageHeight = image->Height;
2232 imageDepth = image->Depth;
2329 struct gl_texture_image *image = tex_obj->Image[0][level];
2331 int max_depth = image->Depth;
2335 if (xoffset + width > image->Width ||
2336 yoffset + height > image->Height ||
2344 ctx, target, image->TexFormat, tex_obj->VirtualPageSizeIndex, &px, &py, &pz);
2352 if ((width % px && xoffset + width != image->Width) ||
2353 (height % py && yoffset + height != image->Height) ||