Lines Matching defs:face
467 GLuint i, face;
479 for (face = 0; face < 6; face++) {
481 if (texObj->Image[face][i]) {
482 _mesa_delete_texture_image(ctx, texObj->Image[face][i]);
760 GLuint face;
762 for (face = 1; face < 6; face++) {
763 assert(t->Image[face][baseLevel] == NULL ||
764 t->Image[face][baseLevel]->Width2 ==
765 t->Image[face][baseLevel]->Height2);
766 if (t->Image[face][baseLevel] == NULL ||
767 t->Image[face][baseLevel]->Width2 != baseImage->Width2) {
768 incomplete(t, BASE, "Cube face missing or mismatched size");
771 if (t->Image[face][baseLevel]->InternalFormat !=
773 incomplete(t, BASE, "Cube face format mismatch");
776 if (t->Image[face][baseLevel]->Border != baseImage->Border) {
777 incomplete(t, BASE, "Cube face border size mismatch");
794 GLuint width, height, depth, face;
822 /* loop over cube faces (or single face otherwise) */
823 for (face = 0; face < numFaces; face++) {
825 const struct gl_texture_image *img = t->Image[face][i];
870 GLuint face;
878 /* check first face */
885 /* check remaining faces vs. first face */
886 for (face = 1; face < 6; face++) {
887 img = texObj->Image[face][level];
942 GLuint dims, face, numFaces = 1;
945 for (face = 0; face < 6; face++) {
946 texel[4*face + 0] =
947 texel[4*face + 1] =
948 texel[4*face + 2] = 0x0;
949 texel[4*face + 3] = 0xff;
1025 for (face = 0; face < numFaces; face++) {
1026 const GLenum faceTarget = _mesa_cube_face_target(target, face);
1064 GLuint face, level, size = 0;
1066 for (face = 0; face < numFaces; face++) {
1068 const struct gl_texture_image *img = texObj->Image[face][level];