Lines Matching defs:depth
699 /* Check width/height/depth for zero */
703 incomplete(t, BASE, "texture width or height or depth = 0");
794 GLuint width, height, depth, face;
804 depth = baseImage->Depth2;
817 if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY
819 depth /= 2;
849 if (img->Depth2 != depth) {
850 incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i,
857 if (width == 1 && height == 1 && depth == 1) {
937 GLsizei depth = 1;
989 depth = 6;
1034 (dims > 2) ? depth : 1,
1151 * of the maximum texture width, height, or depth, the error
2134 GLsizei depth)
2143 GLsizei height, GLsizei depth)
2177 * the application would use <zoffset> equal to zero and <depth>
2273 if (zoffset + depth > imageDepth + zBorder) {
2275 "glInvalidateSubTexImage(zoffset+depth)");
2315 GLsizei width, GLsizei height, GLsizei depth,
2337 zoffset + depth > max_depth) {
2354 (depth % pz && zoffset + depth != max_depth)) {
2360 width, height, depth, commit);
2366 GLsizei height, GLsizei depth, GLboolean commit)
2378 width, height, depth, commit,
2385 GLsizei height, GLsizei depth, GLboolean commit)
2397 zoffset, width, height, depth, commit,