Lines Matching refs:valid
1333 * Return true if the format is only valid for glCompressedTexImage.
1465 * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
1615 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1668 * Verify that a texture format is valid with a particular target
1671 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
2412 bool valid = true;
2415 valid = false;
2427 valid = false;
2430 valid = false;
2432 if (!valid) {
5312 * more) are valid here, which they are not, but of course not
5339 /* valid format */