Lines Matching defs:param
84 TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
143 TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", mode);
175 GLenum pname, GLenum param)
214 * Error-check param (the source term)
216 switch (param) {
231 legal = (param - GL_TEXTURE0 < ctx->Const.MaxTextureUnits);
247 TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param);
254 texUnit->Combine.SourceA[term] = param;
256 texUnit->Combine.SourceRGB[term] = param;
266 GLenum pname, GLenum param)
302 * Error-check param (the source operand)
304 switch (param) {
318 TE_ERROR(GL_INVALID_ENUM, "glTexEnv(param=%s)", param);
325 texUnit->Combine.OperandA[term] = param;
327 texUnit->Combine.OperandRGB[term] = param;
379 GLenum pname, const GLfloat *param )
381 const GLint iparam0 = (GLint) param[0];
409 set_env_color(ctx, texUnit, param);
440 if (!set_combiner_scale(ctx, texUnit, pname, param[0]))
453 if (texUnit->LodBias == param[0])
456 texUnit->LodBias = param[0];
457 texUnit->LodBiasQuantized = util_quantize_lod_bias(param[0]);
487 _mesa_error( ctx, GL_INVALID_VALUE, "glTexEnv(param=0x%x)", iparam0);
506 *param,
512 _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
515 _mesa_texenvfv_indexed(ctx, ctx->Texture.CurrentUnit, target, pname, param);
520 _mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param )
523 p[0] = param;
530 _mesa_TexEnvi( GLenum target, GLenum pname, GLint param )
533 p[0] = (GLfloat) param;
540 _mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param )
544 p[0] = INT_TO_FLOAT( param[0] );
545 p[1] = INT_TO_FLOAT( param[1] );
546 p[2] = INT_TO_FLOAT( param[2] );
547 p[3] = INT_TO_FLOAT( param[3] );
550 p[0] = (GLfloat) param[0];
559 GLenum pname, GLfloat param )
563 p[0] = param;
570 GLenum pname, const GLfloat *param )
573 _mesa_texenvfv_indexed(ctx, texunit - GL_TEXTURE0, target, pname, param);
579 GLenum pname, GLint param )
583 p[0] = (GLfloat) param;
591 GLenum pname, const GLint *param )
596 p[0] = INT_TO_FLOAT( param[0] );
597 p[1] = INT_TO_FLOAT( param[1] );
598 p[2] = INT_TO_FLOAT( param[2] );
599 p[3] = INT_TO_FLOAT( param[3] );
602 p[0] = (GLfloat) param[0];