Lines Matching defs:timeout
119 GLbitfield flags, GLuint64 timeout)
151 if (screen->fence_finish(screen, pipe, fence, timeout)) {
338 GLbitfield flags, GLuint64 timeout)
347 * if <sync> was signaled, even if the value of <timeout> is zero.
353 if (timeout == 0) {
356 __client_wait_sync(ctx, syncObj, flags, timeout);
369 _mesa_ClientWaitSync_no_error(GLsync sync, GLbitfield flags, GLuint64 timeout)
374 return client_wait_sync(ctx, syncObj, flags, timeout);
379 _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
398 return client_wait_sync(ctx, syncObj, flags, timeout);
404 GLbitfield flags, GLuint64 timeout)
437 _mesa_WaitSync_no_error(GLsync sync, GLbitfield flags, GLuint64 timeout)
442 wait_sync(ctx, syncObj, flags, timeout);
447 _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
457 if (timeout != GL_TIMEOUT_IGNORED) {
458 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(timeout=0x%" PRIx64 ")",
459 (uint64_t) timeout);
470 wait_sync(ctx, syncObj, flags, timeout);