Lines Matching refs:GL_FRONT
44 * state[0] = GL_FRONT state.
383 if (face == GL_FRONT || face == GL_BACK) {
384 ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
409 if (face != GL_FRONT) {
456 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
479 if (face != GL_FRONT) {
506 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
530 if (face != GL_FRONT) {
553 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
574 ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */