Lines Matching refs:GL_BACK
45 * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state.
46 * state[2] = GL_EXT_stencil_two_side GL_BACK state.
383 if (face == GL_FRONT || face == GL_BACK) {
396 if (face != GL_BACK) {
456 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
472 if (face != GL_BACK) {
506 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
526 if (face != GL_BACK) {
553 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
574 ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */