Lines Matching defs:prog
292 init_shader_program(struct gl_shader_program *prog)
294 prog->Type = GL_SHADER_PROGRAM_MESA;
295 prog->RefCount = 1;
297 prog->AttributeBindings = string_to_uint_map_ctor();
298 prog->FragDataBindings = string_to_uint_map_ctor();
299 prog->FragDataIndexBindings = string_to_uint_map_ctor();
301 prog->Geom.UsesEndPrimitive = false;
302 prog->Geom.ActiveStreamMask = 0;
304 prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
306 exec_list_make_empty(&prog->EmptyUniformLocations);