Lines Matching refs:_Shader
243 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
637 if (ctx->_Shader->ActiveProgram)
638 return ctx->_Shader->ActiveProgram->Name;
1219 if (ctx->_Shader->Flags & GLSL_DUMP) {
1232 if (ctx->_Shader->Flags & GLSL_LOG) {
1236 if (ctx->_Shader->Flags & GLSL_DUMP) {
1257 if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
1264 if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
1319 if (ctx->_Shader)
1321 if (ctx->_Shader->CurrentProgram[stage] &&
1322 ctx->_Shader->CurrentProgram[stage]->Id == shProg->Name) {
1350 _mesa_use_program(ctx, stage, shProg, prog, ctx->_Shader);
1411 (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
2219 if (ctx->_Shader->Flags & GLSL_USE_PROG) {
2236 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
2243 _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
2618 if (shTarget == ctx->_Shader) {
3038 struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
3112 struct gl_program *p = ctx->_Shader->CurrentProgram[stage];
3803 if (ctx->_Shader->CurrentProgram[stage])
3805 ctx->_Shader->CurrentProgram[stage]);