Lines Matching refs:vObj
283 * \param vObj object-space vertex coordinate
290 compute_texgen(struct gl_context *ctx, const GLfloat vObj[4], const GLfloat vEye[4],
313 texcoord[0] = DOT4(vObj, texUnit->ObjectPlane[GEN_S]);
336 texcoord[1] = DOT4(vObj, texUnit->ObjectPlane[GEN_T]);
359 texcoord[2] = DOT4(vObj, texUnit->ObjectPlane[GEN_R]);
379 texcoord[3] = DOT4(vObj, texUnit->ObjectPlane[GEN_Q]);
395 * \param vObj vertex position in object space
398 _mesa_RasterPos(struct gl_context *ctx, const GLfloat vObj[4])
414 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
494 shade_rastpos( ctx, vObj, norm,
513 compute_texgen(ctx, vObj, eye, norm, u, tc);