Lines Matching refs:normal
136 * \param normal normal vector
143 const GLfloat normal[3],
208 n_dot_VP = DOT3( normal, VP );
243 n_dot_h = DOT3(normal, h);
285 * \param normal vertex normal
291 const GLfloat normal[3], GLuint unit, GLfloat texcoord[4])
300 two_nu = 2.0F * DOT3(normal, u);
301 rx = u[0] - normal[0] * two_nu;
302 ry = u[1] - normal[1] * two_nu;
303 rz = u[2] - normal[2] * two_nu;
325 texcoord[0] = normal[0];
348 texcoord[1] = normal[1];
368 texcoord[2] = normal[2];
481 /* compute transformed normal vector (for lighting or texgen) */