Lines Matching defs:shader
177 struct gl_linked_shader *shader = sh_prog->_LinkedShaders[stage];
178 if (shader)
180 shader->Program);
188 struct gl_linked_shader *shader = sh_prog->_LinkedShaders[stage];
189 if (shader) {
209 struct gl_linked_shader *shader = sh_prog->_LinkedShaders[stage];
210 if (!shader)
214 shader->Program);
311 * object that is active for any shader stage, then the newly generated
313 * state for all shader stages where the program is active.