Lines Matching refs:_Shader
103 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
125 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
259 if (pipe == ctx->_Shader)
340 if (ctx->_Shader == pipe) {
415 if (pipe == ctx->_Shader)
451 if (ctx->_Shader->Name == pipeline)
523 if (&ctx->Shader != ctx->_Shader) {
530 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe);
533 _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
538 struct gl_program *prog = ctx->_Shader->CurrentProgram[i];