Lines Matching refs:depth
761 * Unpack a row of depth/z values from memory, returning GLushort, GLuint
782 * artifacts in things like depth peeling which uses glCopyTexImage.
929 /* apply depth scale and bias */
1000 * Pack an array of depth values. The values are floats in [0,1].
1136 * Pack depth and stencil values as GL_DEPTH_STENCIL (GL_UNSIGNED_INT_24_8 etc)
1203 GLsizei width, GLsizei height, GLsizei depth,
1213 if (width <= 0 || height <= 0 || depth <= 0)
1243 = malloc(bytesPerRow * height * depth);
1250 for (img = 0; img < depth; img++) {
1705 * Unpack depth/stencil returning as GL_UNSIGNED_INT_24_8.
1769 * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV.