Lines Matching defs:dest

99 _mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
111 dest[i] = (p[0] << 24)
127 _mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
142 _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
151 GLubyte *dest, const struct gl_pixelstore_attrib *packing )
162 GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, dest,
478 * dest - destination array
486 GLenum dstType, GLvoid *dest,
519 memcpy(dest, source, n * sizeof(GLubyte));
526 memcpy(dest, source, n * sizeof(GLuint));
556 /* convert to dest type */
560 GLubyte *dst = (GLubyte *) dest;
569 GLuint *dst = (GLuint *) dest;
577 memcpy(dest, indexes, n * sizeof(GLuint));
581 GLuint *dst = (GLuint *) dest;
599 GLenum dstType, GLvoid *dest, const GLubyte *source,
619 memcpy(dest, source, n);
623 GLbyte *dst = (GLbyte *) dest;
632 GLushort *dst = (GLushort *) dest;
644 GLshort *dst = (GLshort *) dest;
656 GLuint *dst = (GLuint *) dest;
668 GLint *dst = (GLint *) dest;
680 GLfloat *dst = (GLfloat *) dest;
693 GLhalfARB *dst = (GLhalfARB *) dest;
705 GLubyte *dst = (GLubyte *) dest;
720 GLubyte *dst = (GLubyte *) dest;
771 GLenum dstType, GLvoid *dest, GLuint depthMax,
787 GLushort *dst = (GLushort *) dest;
798 GLuint *dst = (GLuint *) dest;
809 GLuint *dst = (GLuint *) dest;
822 depthValues = (GLfloat *) dest;
865 GLuint *zValues = (GLuint *) dest;
954 GLuint *zValues = (GLuint *) dest;
974 GLushort *zValues = (GLushort *) dest;
982 /* Nothing to do. depthValues is pointing to dest. */
985 GLfloat *zValues = (GLfloat*) dest;
1003 _mesa_pack_depth_span( struct gl_context *ctx, GLuint n, GLvoid *dest,
1022 GLubyte *dst = (GLubyte *) dest;
1031 GLbyte *dst = (GLbyte *) dest;
1040 GLushort *dst = (GLushort *) dest;
1052 GLshort *dst = (GLshort *) dest;
1065 GLuint *dst = (GLuint *) dest;
1079 GLuint *dst = (GLuint *) dest;
1091 GLint *dst = (GLint *) dest;
1103 GLfloat *dst = (GLfloat *) dest;
1116 GLhalfARB *dst = (GLhalfARB *) dest;
1140 GLenum dstType, GLuint *dest,
1174 dest[i] = (z << 8) | (stencilVals[i] & 0xff);
1179 ((GLfloat*)dest)[i*2] = depthVals[i];
1180 dest[i*2+1] = stencilVals[i] & 0xff;
1186 _mesa_swap4(dest, n);