Lines Matching refs:rowBb1
530 const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
533 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
555 const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
562 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
585 const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
592 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
615 const GLint rowBb1 = (rowB[k] >> 1) & 0x1f;
622 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
646 const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
649 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
693 const GLint rowBb1 = (rowB[k] >> 20) & 0x3ff;
700 const GLint blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
1089 const GLint rowBb1 = (rowB[k] >> 11) & 0x1f;
1098 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
1127 const GLint rowBb1 = (rowB[k] >> 8) & 0xf;
1144 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
1176 const GLint rowBb1 = (rowB[k] >> 10) & 0x1f;
1193 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
1225 const GLint rowBb1 = (rowB[k] >> 1) & 0x1f;
1242 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
1274 const GLint rowBb1 = (rowB[k] >> 5) & 0x7;
1283 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
1340 const GLint rowBb1 = (rowB[k] >> 20) & 0x3ff;
1357 const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,