Lines Matching refs:top
105 GLdouble bottom, GLdouble top,
114 top == bottom) {
123 (GLfloat) bottom, (GLfloat) top,
135 * \param top top clipping plane coordinate.
142 * the top matrix of the current matrix stack and sets
147 GLdouble bottom, GLdouble top,
153 (GLfloat) bottom, (GLfloat) top,
162 GLdouble bottom, GLdouble top,
173 (GLfloat) bottom, (GLfloat) top,
182 GLdouble bottom, GLdouble top,
190 left, right, bottom, top, nearval, farval);
193 bottom == top ||
204 (GLfloat) bottom, (GLfloat) top,
216 * \param top top clipping plane coordinate.
223 * the top matrix of the current matrix stack and sets
228 GLdouble bottom, GLdouble top,
234 (GLfloat) bottom, (GLfloat) top,
243 GLdouble bottom, GLdouble top,
254 (GLfloat) bottom, (GLfloat) top,
339 * Verifies the current matrix stack is not full, and duplicates the top-most
463 * top-most matrix in the current stack.
528 * Flushes the vertices and calls _math_matrix_loadf() with the top-most
593 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
642 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
676 * Flushes the vertices and calls _math_matrix_scale() with the top-most
716 * Flushes the vertices and calls _math_matrix_translate() with the top-most