Lines Matching refs:GLfloat

122                         (GLfloat) left, (GLfloat) right,
123 (GLfloat) bottom, (GLfloat) top,
124 (GLfloat) nearval, (GLfloat) farval);
152 (GLfloat) left, (GLfloat) right,
153 (GLfloat) bottom, (GLfloat) top,
154 (GLfloat) nearval, (GLfloat) farval,
172 (GLfloat) left, (GLfloat) right,
173 (GLfloat) bottom, (GLfloat) top,
174 (GLfloat) nearval, (GLfloat) farval,
203 (GLfloat) left, (GLfloat) right,
204 (GLfloat) bottom, (GLfloat) top,
205 (GLfloat) nearval, (GLfloat) farval );
233 (GLfloat) left, (GLfloat) right,
234 (GLfloat) bottom, (GLfloat) top,
235 (GLfloat) nearval, (GLfloat) farval,
253 (GLfloat) left, (GLfloat) right,
254 (GLfloat) bottom, (GLfloat) top,
255 (GLfloat) nearval, (GLfloat) farval,
493 const GLfloat *m)
495 if (memcmp(m, stack->Top->m, 16 * sizeof(GLfloat)) != 0) {
505 const GLfloat *m, const char* caller)
533 _mesa_LoadMatrixf( const GLfloat *m )
549 _mesa_MatrixLoadfEXT( GLenum matrixMode, const GLfloat *m )
562 matrix_mult(struct gl_matrix_stack *stack, const GLfloat *m, const char* caller)
598 _mesa_MultMatrixf( const GLfloat *m )
606 _mesa_MatrixMultfEXT( GLenum matrixMode, const GLfloat *m )
619 matrix_rotate(struct gl_matrix_stack *stack, GLfloat angle,
620 GLfloat x, GLfloat y, GLfloat z, const char* caller)
647 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
655 _mesa_MatrixRotatefEXT( GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
681 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
692 _mesa_MatrixScalefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z )
721 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
732 _mesa_MatrixTranslatefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z )
750 GLfloat f[16];
753 f[i] = (GLfloat) m[i];
761 GLfloat f[16];
764 f[i] = (GLfloat) m[i];
773 GLfloat f[16];
776 f[i] = (GLfloat) m[i];
784 GLfloat f[16];
787 f[i] = (GLfloat) m[i];
795 _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
803 _mesa_MatrixRotatefEXT(matrixMode, (GLfloat) angle,
804 (GLfloat) x, (GLfloat) y, (GLfloat) z);
811 _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
818 _mesa_MatrixScalefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
825 _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
832 _mesa_MatrixTranslatefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
837 _mesa_LoadTransposeMatrixf( const GLfloat *m )
839 GLfloat tm[16];
846 _mesa_MatrixLoadTransposefEXT( GLenum matrixMode, const GLfloat *m )
848 GLfloat tm[16];
857 GLfloat tm[16];
866 GLfloat tm[16];
873 _mesa_MultTransposeMatrixf( const GLfloat *m )
875 GLfloat tm[16];
882 _mesa_MatrixMultTransposefEXT( GLenum matrixMode, const GLfloat *m )
884 GLfloat tm[16];
893 GLfloat tm[16];
902 GLfloat tm[16];