Lines Matching defs:mode
51 get_named_matrix_stack(struct gl_context *ctx, GLenum mode, const char* caller)
53 switch (mode) {
87 const GLuint m = mode - GL_MATRIX0_ARB;
95 if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) {
96 return &ctx->TextureMatrixStack[mode - GL_TEXTURE0];
263 * \param mode matrix stack.
272 _mesa_MatrixMode( GLenum mode )
277 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
280 if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) {
283 stack = get_named_matrix_stack(ctx, mode, "glMatrixMode");
288 ctx->Transform.MatrixMode = mode;
300 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s(mode=GL_TEXTURE, unit=%d)",
303 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s(mode=%s)",
413 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
417 _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
436 "glMatrixPopEXT(mode=GL_TEXTURE, unit=%d)",
440 _mesa_error(ctx, GL_STACK_UNDERFLOW, "glMatrixPopEXT(mode=%s)",