Lines Matching refs:Top
284 TRANSFORM_POINT(temp, ctx->ModelviewMatrixStack.Top->m, params);
289 if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
290 _math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
292 TRANSFORM_DIRECTION(temp, params, ctx->ModelviewMatrixStack.Top->m);
1028 TRANSFORM_NORMAL( ctx->_EyeZDir, eye_z, ctx->ModelviewMatrixStack.Top->m );
1043 TRANSFORM_POINT( light->_Position, ctx->ModelviewMatrixStack.Top->inv,
1080 ctx->ModelviewMatrixStack.Top->m);
1108 if (!_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top)) {
1109 const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
1140 !_math_matrix_is_length_preserving(ctx->ModelviewMatrixStack.Top))