Lines Matching refs:FLUSH_VERTICES
55 FLUSH_VERTICES(ctx, _NEW_LIGHT_STATE, GL_LIGHTING_BIT);
85 FLUSH_VERTICES(ctx, _NEW_LIGHT_STATE, GL_LIGHTING_BIT);
111 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT);
117 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT);
123 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT);
130 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT);
164 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT);
172 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT);
179 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT);
203 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT);
219 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT);
235 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT);
505 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS, GL_LIGHTING_BIT);
514 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM,
522 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM |
540 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM |
808 FLUSH_VERTICES(ctx, 0, GL_LIGHTING_BIT);
828 FLUSH_VERTICES(ctx, 0, 0); /* update materials */
882 FLUSH_VERTICES(ctx, 0, 0); /* update materials */