Lines Matching defs:face
606 * Given a face and pname value (ala glColorMaterial), compute a bitmask
610 _mesa_material_bitmask( struct gl_context *ctx, GLenum face, GLenum pname,
644 if (face==GL_FRONT) {
647 else if (face==GL_BACK) {
650 else if (face != GL_FRONT_AND_BACK) {
785 _mesa_ColorMaterial( GLenum face, GLenum mode )
796 _mesa_enum_to_string(face),
799 bitmask = _mesa_material_bitmask(ctx, face, mode, legal, "glColorMaterial");
804 ctx->Light.ColorMaterialFace == face &&
810 ctx->Light.ColorMaterialFace = face;
822 _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
831 if (face==GL_FRONT) {
834 else if (face==GL_BACK) {
838 _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialfv(face)" );
874 _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
885 if (face==GL_FRONT) {
888 else if (face==GL_BACK) {
892 _mesa_error( ctx, GL_INVALID_ENUM, "glGetMaterialiv(face)" );