Lines Matching refs:Hint
56 if (ctx->Hint.Fog == mode)
59 ctx->Hint.Fog = mode;
64 if (ctx->Hint.LineSmooth == mode)
67 ctx->Hint.LineSmooth = mode;
72 if (ctx->Hint.PerspectiveCorrection == mode)
75 ctx->Hint.PerspectiveCorrection = mode;
80 if (ctx->Hint.PointSmooth == mode)
83 ctx->Hint.PointSmooth = mode;
88 if (ctx->Hint.PolygonSmooth == mode)
91 ctx->Hint.PolygonSmooth = mode;
98 if (ctx->Hint.TextureCompression == mode)
101 ctx->Hint.TextureCompression = mode;
108 if (ctx->Hint.GenerateMipmap == mode)
111 ctx->Hint.GenerateMipmap = mode;
118 if (ctx->Hint.FragmentShaderDerivative == mode)
121 ctx->Hint.FragmentShaderDerivative = mode;
140 ctx->Hint.MaxShaderCompilerThreads = count;
153 /* Hint group */
154 ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
155 ctx->Hint.PointSmooth = GL_DONT_CARE;
156 ctx->Hint.LineSmooth = GL_DONT_CARE;
157 ctx->Hint.PolygonSmooth = GL_DONT_CARE;
158 ctx->Hint.Fog = GL_DONT_CARE;
159 ctx->Hint.TextureCompression = GL_DONT_CARE;
160 ctx->Hint.GenerateMipmap = GL_DONT_CARE;
161 ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
162 ctx->Hint.MaxShaderCompilerThreads = 0xffffffff;