Lines Matching refs:linked
147 struct gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
148 linked->Stage = shader_type;
150 /* Create program and attach it to the linked shader */
155 _mesa_delete_linked_shader(ctx, linked);
163 linked->Program = gl_prog;
165 /* Reference the SPIR-V data from shader to the linked shader */
166 _mesa_shader_spirv_data_reference(&linked->spirv_data,
169 prog->_LinkedShaders[shader_type] = linked;
180 /* Some shaders have to be linked with some other shaders present. */
196 "%s shader must be linked with %s shader\n",
209 "Compute shaders may not be linked with any other "