Lines Matching defs:mode
116 * Do we need to clamp the results of the given texture env/combine mode?
117 * If the inputs to the mode are in [0,1] we don't always have to clamp
121 need_saturate( GLuint mode )
123 switch (mode) {
516 GLuint mode,
528 switch (mode) {
586 * Generate instructions for one texture unit's env/combiner mode.
1029 * current texture env/combine mode.
1058 * mode and return vec4. The GLSL 1.30 shadow functions return float and
1059 * ignore the depth texture mode. That's a shader and state dependency
1062 * the depth texture mode is GL_ALPHA (000X), it sets the XXXX swizzle