Lines Matching defs:valid
807 GLboolean valid;
809 valid = _mesa_is_legal_color_format(ctx, baseFormat);
810 if (!valid || _mesa_is_desktop_gl(ctx)) {
811 return valid;
1130 GLboolean valid;
1159 valid = screen->is_format_supported(screen, format,
1164 if (!valid) {
1168 return valid;
1173 * Check that the framebuffer configuration is valid in terms of what
1496 /* Check that the format is valid. (MESA_FORMAT_NONE means unsupported)
2318 * This is similar to _mesa_base_tex_format() but the set of valid
3696 /* These texture types are valid to pass to
4419 * If we are at this point, is because the attachment is not valid, so
4640 * If we are at this point, is because the attachment is not valid, so
5239 /* GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point only
5241 * extension does not make this attachment point valid on ES 2.0.