Lines Matching defs:samples
603 GLenum texTarget, GLuint level, GLsizei samples,
626 att->NumSamples = samples;
1575 * "If image has multiple samples, its sample count is less than or equal
2693 GLsizei height, GLsizei samples,
2701 assert(samples != NO_SAMPLES);
2702 if (samples != 0) {
2703 assert(samples > 0);
2705 internalFormat, samples,
2714 rb->NumSamples == samples &&
2722 rb->NumSamples = samples;
2756 * samples will be NO_SAMPLES if called by a non-multisample function.
2761 GLsizei height, GLsizei samples, GLsizei storageSamples,
2786 if (samples == NO_SAMPLES) {
2788 samples = 0;
2793 * note: driver may choose to use more samples than what's requested
2796 internalFormat, samples, storageSamples);
2803 if (samples < 0 || storageSamples < 0) {
2809 "%s(samples=%d, storageSamples=%d)", func, samples,
2815 _mesa_renderbuffer_storage(ctx, rb, internalFormat, width, height, samples,
2821 * samples will be NO_SAMPLES if called by a non-multisample function.
2825 GLsizei width, GLsizei height, GLsizei samples,
2831 if (samples == NO_SAMPLES)
2840 width, height, samples);
2851 renderbuffer_storage(ctx, rb, internalFormat, width, height, samples,
2858 * samples will be NO_SAMPLES if called by _mesa_RenderbufferStorage().
2862 GLsizei width, GLsizei height, GLsizei samples,
2868 if (samples == NO_SAMPLES)
2879 width, height, samples);
2894 height, samples, storageSamples, func);
2960 * glRenderbufferStorageMultisample() with samples=0. We pass in
2969 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
2974 samples, samples,
2981 GLenum target, GLsizei samples, GLsizei storageSamples,
2985 samples, storageSamples,
2995 * glRenderbufferStorageMultisample() with samples=0. We pass in
3020 _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples,
3025 samples, samples,
3031 _mesa_NamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples,
3044 samples, samples,
3051 GLuint renderbuffer, GLsizei samples, GLsizei storageSamples,
3055 samples, storageSamples,
3952 GLint level, GLsizei samples,
3964 samples == fb->Attachment[BUFFER_STENCIL].NumSamples &&
3978 samples == fb->Attachment[BUFFER_DEPTH].NumSamples &&
3985 level, samples, layer, layered);
4047 GLuint texture, GLint level, GLsizei samples,
4087 level, samples, layer, GL_FALSE);
4132 GLint level, GLsizei samples)
4135 level, samples, 0,