Lines Matching defs:memObj
119 struct gl_memory_object *memObj)
122 if (memObj->memory)
123 screen->memobj_destroy(screen, memObj->memory);
124 FREE(memObj);
210 struct gl_memory_object *memObj;
213 memObj = memoryobj_alloc(ctx, memoryObjects[i]);
214 if (!memObj) {
223 memObj, true);
236 struct gl_memory_object *memObj;
245 memObj = _mesa_lookup_memory_object(ctx, memoryObject);
246 if (!memObj)
249 if (memObj->Immutable) {
256 memObj->Dedicated = (GLboolean) params[0];
276 struct gl_memory_object *memObj;
285 memObj = _mesa_lookup_memory_object(ctx, memoryObject);
286 if (!memObj)
291 *params = (GLint) memObj->Dedicated;
314 struct gl_memory_object *memObj = _mesa_lookup_memory_object(ctx, memory);
315 if (!memObj)
318 if (!memObj->Immutable) {
324 return memObj;
337 struct gl_memory_object *memObj;
365 memObj = lookup_memory_object_err(ctx, memory, func);
366 if (!memObj)
369 _mesa_texture_storage_memory(ctx, dims, texObj, memObj, target,
381 struct gl_memory_object *memObj;
394 memObj = lookup_memory_object_err(ctx, memory, func);
395 if (!memObj)
398 _mesa_texture_storage_ms_memory(ctx, dims, texObj, memObj, target, samples,
413 struct gl_memory_object *memObj;
441 memObj = lookup_memory_object_err(ctx, memory, func);
442 if (!memObj)
445 _mesa_texture_storage_memory(ctx, dims, texObj, memObj, texObj->Target,
457 struct gl_memory_object *memObj;
470 memObj = lookup_memory_object_err(ctx, memory, func);
471 if (!memObj)
474 _mesa_texture_storage_ms_memory(ctx, dims, texObj, memObj, texObj->Target,
1063 struct gl_memory_object *memObj = _mesa_lookup_memory_object(ctx, memory);
1064 if (!memObj)
1067 import_memoryobj_fd(ctx, memObj, size, fd);
1068 memObj->Immutable = GL_TRUE;
1094 struct gl_memory_object *memObj = _mesa_lookup_memory_object(ctx, memory);
1095 if (!memObj)
1098 import_memoryobj_win32(ctx, memObj, size, handle, NULL);
1099 memObj->Immutable = GL_TRUE;
1125 struct gl_memory_object *memObj = _mesa_lookup_memory_object(ctx, memory);
1126 if (!memObj)
1129 import_memoryobj_win32(ctx, memObj, size, NULL, name);
1130 memObj->Immutable = GL_TRUE;