Lines Matching refs:GL_TEXTURE0
186 _mesa_ClientActiveTexture(GL_TEXTURE0 + index);
188 _mesa_ClientActiveTexture(GL_TEXTURE0 + saved_active);
227 if (GL_TEXTURE0 <= cap && cap < GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits) {
231 _mesa_ClientActiveTexture(GL_TEXTURE0 + saved_active);
280 if (GL_TEXTURE0 <= cap && cap < GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits) {
284 _mesa_ClientActiveTexture(GL_TEXTURE0 + saved_active);
1424 _mesa_ActiveTexture(GL_TEXTURE0 + index);
1426 _mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave);
1495 _mesa_ActiveTexture(GL_TEXTURE0 + index);
1497 _mesa_ActiveTexture(GL_TEXTURE0 + curTexUnitSave);