Lines Matching refs:FLUSH_VERTICES
131 FLUSH_VERTICES(ctx, _NEW_PROGRAM, 0);
335 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT | GL_ENABLE_BIT);
355 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE, GL_MULTISAMPLE_BIT | GL_ENABLE_BIT);
357 FLUSH_VERTICES(ctx, 0, GL_MULTISAMPLE_BIT | GL_ENABLE_BIT);
375 FLUSH_VERTICES(ctx, 0,
409 FLUSH_VERTICES(ctx, _NEW_COLOR | _NEW_FF_FRAG_PROGRAM,
419 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
459 FLUSH_VERTICES(ctx, _NEW_TRANSFORM,
462 FLUSH_VERTICES(ctx, 0, GL_TRANSFORM_BIT | GL_ENABLE_BIT);
486 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM,
498 FLUSH_VERTICES(ctx, 0,
506 FLUSH_VERTICES(ctx, 0,
520 FLUSH_VERTICES(ctx, 0,
530 FLUSH_VERTICES(ctx, _NEW_FOG | _NEW_FF_FRAG_PROGRAM,
547 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM,
562 FLUSH_VERTICES(ctx, _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM |
572 FLUSH_VERTICES(ctx, 0,
582 FLUSH_VERTICES(ctx, 0,
592 FLUSH_VERTICES(ctx, 0,
602 FLUSH_VERTICES(ctx, 0, 0);
612 FLUSH_VERTICES(ctx, 0, GL_ENABLE_BIT);
621 FLUSH_VERTICES(ctx, 0,
632 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
641 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
650 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
659 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
668 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
677 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
686 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
695 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
704 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
713 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
722 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
731 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
740 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
749 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
758 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
767 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
776 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
785 FLUSH_VERTICES(ctx, 0, GL_EVAL_BIT | GL_ENABLE_BIT);
794 FLUSH_VERTICES(ctx, _NEW_TRANSFORM | _NEW_FF_VERT_PROGRAM,
803 FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT | GL_ENABLE_BIT);
811 FLUSH_VERTICES(ctx, 0,
821 FLUSH_VERTICES(ctx, 0,
831 FLUSH_VERTICES(ctx, 0,
841 FLUSH_VERTICES(ctx, 0,
849 FLUSH_VERTICES(ctx, 0,
859 FLUSH_VERTICES(ctx, _NEW_TRANSFORM | _NEW_FF_VERT_PROGRAM,
871 FLUSH_VERTICES(ctx, 0,
881 FLUSH_VERTICES(ctx, 0,
925 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE | _NEW_FF_VERT_PROGRAM |
948 FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE | _NEW_FF_VERT_PROGRAM |
993 FLUSH_VERTICES(ctx, _NEW_FOG | _NEW_FF_FRAG_PROGRAM,
1007 FLUSH_VERTICES(ctx, 0,
1017 FLUSH_VERTICES(ctx, 0,
1025 FLUSH_VERTICES(ctx, 0,
1035 FLUSH_VERTICES(ctx, 0, GL_MULTISAMPLE_BIT);
1046 FLUSH_VERTICES(ctx, 0,
1058 FLUSH_VERTICES(ctx, 0, GL_TRANSFORM_BIT | GL_ENABLE_BIT);
1070 FLUSH_VERTICES(ctx, _NEW_POINT | _NEW_FF_VERT_PROGRAM |
1080 FLUSH_VERTICES(ctx, _NEW_PROGRAM, GL_ENABLE_BIT);
1094 FLUSH_VERTICES(ctx, _NEW_PROGRAM, GL_ENABLE_BIT);
1102 FLUSH_VERTICES(ctx, _NEW_PROGRAM, GL_ENABLE_BIT);
1121 FLUSH_VERTICES(ctx, 0,
1137 FLUSH_VERTICES(ctx, _NEW_PROGRAM, GL_ENABLE_BIT);
1148 FLUSH_VERTICES(ctx, 0, GL_DEPTH_BUFFER_BIT | GL_ENABLE_BIT);
1160 FLUSH_VERTICES(ctx, 0,
1172 FLUSH_VERTICES(ctx, 0,
1183 FLUSH_VERTICES(ctx, 0,
1194 FLUSH_VERTICES(ctx, _NEW_PROGRAM, GL_ENABLE_BIT);
1202 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, 0);
1211 FLUSH_VERTICES(ctx, 0, 0);
1221 FLUSH_VERTICES(ctx, 0, GL_ENABLE_BIT);
1231 FLUSH_VERTICES(ctx, 0, GL_ENABLE_BIT);
1241 FLUSH_VERTICES(ctx, 0, GL_ENABLE_BIT);
1292 FLUSH_VERTICES(ctx, 0, 0);
1302 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT);
1312 FLUSH_VERTICES(ctx, 0, 0);
1398 FLUSH_VERTICES(ctx, 0,