Lines Matching defs:index

66       /* Enable primitive restart only when the restart index can have an
167 GLenum cap, GLuint index, GLboolean state)
178 if (index >= ctx->Const.MaxTextureCoordUnits) {
179 _mesa_error(ctx, GL_INVALID_VALUE, "gl%sClientStateiEXT(index=%d)",
181 index);
186 _mesa_ClientActiveTexture(GL_TEXTURE0 + index);
239 _mesa_EnableClientStateiEXT( GLenum cap, GLuint index )
242 client_state_i(ctx, ctx->Array.VAO, cap, index, GL_TRUE);
291 _mesa_DisableClientStateiEXT( GLenum cap, GLuint index )
294 client_state_i(ctx, ctx->Array.VAO, cap, index, GL_FALSE);
1360 GLuint index, GLboolean state)
1368 if (index >= ctx->Const.MaxDrawBuffers) {
1369 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
1370 state ? "glEnableIndexed" : "glDisableIndexed", index);
1373 if (((ctx->Color.BlendEnabled >> index) & 1) != state) {
1377 enabled |= (1 << index);
1379 enabled &= ~(1 << index);
1390 if (index >= ctx->Const.MaxViewports) {
1391 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
1392 state ? "glEnablei" : "glDisablei", index);
1395 if (((ctx->Scissor.EnableFlags >> index) & 1) != state) {
1402 ctx->Scissor.EnableFlags |= (1 << index);
1404 ctx->Scissor.EnableFlags &= ~(1 << index);
1418 if (index >= MAX2(ctx->Const.MaxCombinedTextureImageUnits,
1420 _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)",
1421 state ? "glEnablei" : "glDisablei", index);
1424 _mesa_ActiveTexture(GL_TEXTURE0 + index);
1442 _mesa_Disablei( GLenum cap, GLuint index )
1445 _mesa_set_enablei(ctx, cap, index, GL_FALSE);
1450 _mesa_Enablei( GLenum cap, GLuint index )
1453 _mesa_set_enablei(ctx, cap, index, GL_TRUE);
1458 _mesa_IsEnabledi( GLenum cap, GLuint index )
1464 if (index >= ctx->Const.MaxDrawBuffers) {
1465 _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
1466 index);
1469 return (ctx->Color.BlendEnabled >> index) & 1;
1471 if (index >= ctx->Const.MaxViewports) {
1472 _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
1473 index);
1476 return (ctx->Scissor.EnableFlags >> index) & 1;
1489 if (index >= MAX2(ctx->Const.MaxCombinedTextureImageUnits,
1491 _mesa_error(ctx, GL_INVALID_VALUE, "glIsEnabledIndexed(index=%u)",
1492 index);
1495 _mesa_ActiveTexture(GL_TEXTURE0 + index);
1717 return ctx->Scissor.EnableFlags & 1; /* return state for index 0 */