Lines Matching refs:parray

2714    GLfloat parray[4];
2715 parray[0] = param;
2716 parray[1] = parray[2] = parray[3] = 0.0F;
2717 save_Fogfv(pname, parray);
2754 GLint parray[4];
2755 parray[0] = param;
2756 parray[1] = parray[2] = parray[3] = 0;
2757 save_Fogiv(pname, parray);
2902 GLfloat parray[4];
2903 parray[0] = param;
2904 parray[1] = parray[2] = parray[3] = 0.0F;
2905 save_Lightfv(light, pname, parray);
2951 GLint parray[4];
2952 parray[0] = param;
2953 parray[1] = parray[2] = parray[3] = 0;
2954 save_Lightiv(light, pname, parray);
2981 GLfloat parray[4];
2982 parray[0] = param;
2983 parray[1] = parray[2] = parray[3] = 0.0F;
2984 save_LightModelfv(pname, parray);
3018 GLint parray[4];
3019 parray[0] = param;
3020 parray[1] = parray[2] = parray[3] = 0;
3021 save_LightModeliv(pname, parray);
3564 GLfloat parray[3];
3565 parray[0] = param;
3566 parray[1] = parray[2] = 0.0F;
3567 save_PointParameterfv(pname, parray);
3573 GLfloat parray[3];
3574 parray[0] = (GLfloat) param;
3575 parray[1] = parray[2] = 0.0F;
3576 save_PointParameterfv(pname, parray);
3582 GLfloat parray[3];
3583 parray[0] = (GLfloat) param[0];
3584 parray[1] = parray[2] = 0.0F;
3585 save_PointParameterfv(pname, parray);
4235 GLfloat parray[4];
4236 parray[0] = (GLfloat) param;
4237 parray[1] = parray[2] = parray[3] = 0.0F;
4238 save_TexEnvfv(target, pname, parray);
4306 GLfloat parray[4];
4307 parray[0] = (GLfloat) param;
4308 parray[1] = parray[2] = parray[3] = 0.0F;
4309 save_TexGenfv(coord, pname, parray);
4328 GLfloat parray[4];
4329 parray[0] = param;
4330 parray[1] = parray[2] = parray[3] = 0.0F;
4331 save_TexGenfv(coord, pname, parray);
4338 GLint parray[4];
4339 parray[0] = param;
4340 parray[1] = parray[2] = parray[3] = 0;
4341 save_TexGeniv(coord, pname, parray);
4369 GLfloat parray[4];
4370 parray[0] = param;
4371 parray[1] = parray[2] = parray[3] = 0.0F;
4372 save_TexParameterfv(target, pname, parray);
9015 GLint parray[4];
9016 parray[0] = param;
9017 parray[1] = parray[2] = parray[3] = 0;
9018 save_SamplerParameteriv(sampler, pname, parray);
9049 GLfloat parray[4];
9050 parray[0] = param;
9051 parray[1] = parray[2] = parray[3] = 0.0F;
9052 save_SamplerParameterfv(sampler, pname, parray);
9546 GLfloat parray[4];
9547 parray[0] = param;
9548 parray[1] = parray[2] = parray[3] = 0.0F;
9549 save_TextureParameterfvEXT(texture, target, pname, parray);
10019 GLfloat parray[4];
10020 parray[0] = param;
10021 parray[1] = parray[2] = parray[3] = 0.0F;
10022 save_MultiTexParameterfvEXT(texunit, target, pname, parray);
10483 GLfloat parray[4];
10484 parray[0] = (GLfloat) param;
10485 parray[1] = parray[2] = parray[3] = 0.0F;
10486 save_MultiTexEnvfvEXT(texunit, target, pname, parray);