Lines Matching defs:transpose

6869 save_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
6879 n[3].b = transpose;
6883 CALL_UniformMatrix2fv(ctx->Exec, (location, count, transpose, m));
6888 save_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
6898 n[3].b = transpose;
6902 CALL_UniformMatrix3fv(ctx->Exec, (location, count, transpose, m));
6907 save_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
6917 n[3].b = transpose;
6921 CALL_UniformMatrix4fv(ctx->Exec, (location, count, transpose, m));
6927 save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
6937 n[3].b = transpose;
6941 CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
6946 save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
6956 n[3].b = transpose;
6960 CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
6966 save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
6976 n[3].b = transpose;
6980 CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
6985 save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
6995 n[3].b = transpose;
6999 CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
7005 save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
7015 n[3].b = transpose;
7019 CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
7024 save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
7034 n[3].b = transpose;
7038 CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
7044 save_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
7054 n[3].b = transpose;
7058 CALL_UniformMatrix2dv(ctx->Exec, (location, count, transpose, m));
7063 save_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
7073 n[3].b = transpose;
7077 CALL_UniformMatrix3dv(ctx->Exec, (location, count, transpose, m));
7082 save_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
7092 n[3].b = transpose;
7096 CALL_UniformMatrix4dv(ctx->Exec, (location, count, transpose, m));
7102 save_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
7112 n[3].b = transpose;
7116 CALL_UniformMatrix2x3dv(ctx->Exec, (location, count, transpose, m));
7122 save_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
7132 n[3].b = transpose;
7136 CALL_UniformMatrix3x2dv(ctx->Exec, (location, count, transpose, m));
7142 save_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
7152 n[3].b = transpose;
7156 CALL_UniformMatrix2x4dv(ctx->Exec, (location, count, transpose, m));
7161 save_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
7171 n[3].b = transpose;
7175 CALL_UniformMatrix4x2dv(ctx->Exec, (location, count, transpose, m));
7181 save_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
7191 n[3].b = transpose;
7195 CALL_UniformMatrix3x4dv(ctx->Exec, (location, count, transpose, m));
7201 save_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
7211 n[3].b = transpose;
7215 CALL_UniformMatrix4x3dv(ctx->Exec, (location, count, transpose, m));
8433 GLboolean transpose, const GLfloat *v)
8444 n[4].b = transpose;
8449 (program, location, count, transpose, v));
8455 GLboolean transpose, const GLfloat *v)
8466 n[4].b = transpose;
8471 (program, location, count, transpose, v));
8477 GLboolean transpose, const GLfloat *v)
8488 n[4].b = transpose;
8493 (program, location, count, transpose, v));
8499 GLboolean transpose, const GLfloat *v)
8510 n[4].b = transpose;
8515 (program, location, count, transpose, v));
8521 GLboolean transpose, const GLfloat *v)
8532 n[4].b = transpose;
8537 (program, location, count, transpose, v));
8543 GLboolean transpose, const GLfloat *v)
8554 n[4].b = transpose;
8559 (program, location, count, transpose, v));
8565 GLboolean transpose, const GLfloat *v)
8576 n[4].b = transpose;
8581 (program, location, count, transpose, v));
8587 GLboolean transpose, const GLfloat *v)
8598 n[4].b = transpose;
8603 (program, location, count, transpose, v));
8609 GLboolean transpose, const GLfloat *v)
8620 n[4].b = transpose;
8625 (program, location, count, transpose, v));
8631 GLboolean transpose, const GLdouble *v)
8642 n[4].b = transpose;
8647 (program, location, count, transpose, v));
8653 GLboolean transpose, const GLdouble *v)
8664 n[4].b = transpose;
8669 (program, location, count, transpose, v));
8675 GLboolean transpose, const GLdouble *v)
8686 n[4].b = transpose;
8691 (program, location, count, transpose, v));
8697 GLboolean transpose, const GLdouble *v)
8708 n[4].b = transpose;
8713 (program, location, count, transpose, v));
8719 GLboolean transpose, const GLdouble *v)
8730 n[4].b = transpose;
8735 (program, location, count, transpose, v));
8741 GLboolean transpose, const GLdouble *v)
8752 n[4].b = transpose;
8757 (program, location, count, transpose, v));
8763 GLboolean transpose, const GLdouble *v)
8774 n[4].b = transpose;
8779 (program, location, count, transpose, v));
8785 GLboolean transpose, const GLdouble *v)
8796 n[4].b = transpose;
8801 (program, location, count, transpose, v));
8807 GLboolean transpose, const GLdouble *v)
8818 n[4].b = transpose;
8823 (program, location, count, transpose, v));