Lines Matching defs:mode

742    for (gl_vertex_processing_mode mode = VP_MODE_FF; mode < VP_MODE_MAX; ++mode) {
743 _mesa_reference_vao(ctx, &node->cold->VAO[mode], NULL);
744 if (node->private_refcount[mode]) {
745 assert(node->private_refcount[mode] > 0);
746 p_atomic_add(&node->state[mode]->reference.count,
747 -node->private_refcount[mode]);
749 pipe_vertex_state_reference(&node->state[mode], NULL);
787 _mesa_lookup_prim_by_nr(prim->mode),
1661 save_BlendEquation(GLenum mode)
1668 n[1].e = mode;
1671 CALL_BlendEquation(ctx->Exec, (mode));
1781 save_BlendEquationiARB(GLuint buf, GLenum mode)
1789 n[2].e = mode;
1792 CALL_BlendEquationiARB(ctx->Exec, (buf, mode));
1817 save_DrawArraysInstancedARB(UNUSED GLenum mode,
1828 save_DrawElementsInstancedARB(UNUSED GLenum mode,
1840 save_DrawElementsInstancedBaseVertex(UNUSED GLenum mode,
1854 save_DrawArraysInstancedBaseInstance(UNUSED GLenum mode,
1866 save_DrawElementsInstancedBaseInstance(UNUSED GLenum mode,
1879 save_DrawElementsInstancedBaseVertexBaseInstance(UNUSED GLenum mode,
1893 save_DrawArraysIndirect(UNUSED GLenum mode,
1902 save_DrawElementsIndirect(UNUSED GLenum mode,
1912 save_MultiDrawArraysIndirect(UNUSED GLenum mode,
1923 save_MultiDrawElementsIndirect(UNUSED GLenum mode,
2309 save_ColorMaterial(GLenum face, GLenum mode)
2318 n[2].e = mode;
2321 CALL_ColorMaterial(ctx->Exec, (face, mode));
2477 save_CullFace(GLenum mode)
2484 n[1].e = mode;
2487 CALL_CullFace(ctx->Exec, (mode));
2575 save_DrawBuffer(GLenum mode)
2582 n[1].e = mode;
2585 CALL_DrawBuffer(ctx->Exec, (mode));
2652 save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
2659 n[1].e = mode;
2664 CALL_EvalMesh1(ctx->Exec, (mode, i1, i2));
2670 save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2677 n[1].e = mode;
2684 CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2));
2762 save_FrontFace(GLenum mode)
2769 n[1].e = mode;
2772 CALL_FrontFace(ctx->Exec, (mode));
2800 save_Hint(GLenum target, GLenum mode)
2808 n[2].e = mode;
2811 CALL_Hint(ctx->Exec, (target, mode));
3317 save_MatrixMode(GLenum mode)
3324 n[1].e = mode;
3327 CALL_MatrixMode(ctx->Exec, (mode));
3364 save_NewList(GLuint name, GLenum mode)
3370 (void) mode;
3606 save_PolygonMode(GLenum face, GLenum mode)
3614 n[2].e = mode;
3617 CALL_PolygonMode(ctx->Exec, (face, mode));
3954 save_ReadBuffer(GLenum mode)
3961 n[1].e = mode;
3964 CALL_ReadBuffer(ctx->Exec, (mode));
4040 save_ShadeModel(GLenum mode)
4047 CALL_ShadeModel(ctx->Exec, (mode));
4054 if (ctx->ListState.Current.ShadeModel == mode)
4059 ctx->ListState.Current.ShadeModel = mode;
4063 n[1].e = mode;
5858 save_Begin(GLenum mode)
5862 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
5864 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glBegin(mode)");
5871 ctx->Driver.CurrentSavePrimitive = mode;
5873 vbo_save_NotifyBegin(ctx, mode, false);
5933 save_ProvokingVertex(GLenum mode)
5940 n[1].e = mode;
5943 /*CALL_ProvokingVertex(ctx->Exec, (mode));*/
5944 _mesa_ProvokingVertex(mode);
5951 save_BeginTransformFeedback(GLenum mode)
5958 n[1].e = mode;
5961 CALL_BeginTransformFeedback(ctx->Exec, (mode));
6017 save_DrawTransformFeedback(GLenum mode, GLuint name)
6024 n[1].e = mode;
6028 CALL_DrawTransformFeedback(ctx->Exec, (mode, name));
6033 save_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream)
6040 n[1].e = mode;
6045 CALL_DrawTransformFeedbackStream(ctx->Exec, (mode, name, stream));
6050 save_DrawTransformFeedbackInstanced(GLenum mode, GLuint name,
6058 n[1].e = mode;
6063 CALL_DrawTransformFeedbackInstanced(ctx->Exec, (mode, name, primcount));
6068 save_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
6076 n[1].e = mode;
6082 CALL_DrawTransformFeedbackStreamInstanced(ctx->Exec, (mode, name, stream,
9128 save_BeginConditionalRender(GLuint queryId, GLenum mode)
9136 n[2].e = mode;
9139 CALL_BeginConditionalRender(ctx->Exec, (queryId, mode));
9195 save_WindowRectanglesEXT(GLenum mode, GLsizei count, const GLint *box)
9206 n[1].e = mode;
9211 CALL_WindowRectanglesEXT(ctx->Exec, (mode, count, box));
13472 _mesa_NewList(GLuint name, GLenum mode)
13481 _mesa_enum_to_string(mode));
13488 if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) {
13500 ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
13512 vbo_save_NewList(ctx, name, mode);