Lines Matching defs:state
293 * Set the state of \p id in the namespace.
299 const uint32_t state = (enabled) ?
311 /* we do not need the element if it has the default state */
312 if (ns->DefaultState == state) {
329 elem->State = state;
335 * Set the default state of the namespace for \p severity. When \p severity
346 /* set all elements to the same state */
370 * Get the state of \p id in the namespace.
376 uint32_t state;
378 state = ns->DefaultState;
381 state = elem->State;
386 return (state & (1 << severity));
390 * Allocate and initialize context debug state.
408 /* Initialize state for filtering known debug messages. */
514 * filtering debug messages. Then free debug output state.
530 * Sets the state of the given message source/type/ID tuple.
548 * Set the state of all message IDs found in the given intersection of
552 * This requires both setting the state of all previously seen message
553 * IDs in the hash table, and setting the default state for all
762 * Lock and return debug state for the context. The debug state will be
764 * debug state is not locked.
782 _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
798 * Set the integer debug state specified by \p pname. This can be called from
827 * Query the integer debug state specified by \p pname. This can be called
868 * Query the pointer debug state specified by \p pname. This can be called