Lines Matching refs:value

256  * Return INVALID_MASK if the drawbuffer value is invalid.
266 * specified by passing i as the parameter drawbuffer, and value
271 * value.
347 const GLint *value, bool no_error)
367 * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
377 /* Save current stencil clear value, set to 'value', do the
378 * stencil clear and restore the clear value.
383 ctx->Stencil.Clear = *value;
402 COPY_4V(ctx->Color.ClearColor.i, value);
427 _mesa_ClearBufferiv_no_error(GLenum buffer, GLint drawbuffer, const GLint *value)
430 clear_bufferiv(ctx, buffer, drawbuffer, value, true);
435 _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
438 clear_bufferiv(ctx, buffer, drawbuffer, value, false);
449 GLint drawbuffer, const GLint *value)
455 _mesa_ClearBufferiv(buffer, drawbuffer, value);
466 const GLuint *value, bool no_error)
495 COPY_4V(ctx->Color.ClearColor.ui, value);
521 const GLuint *value)
524 clear_bufferuiv(ctx, buffer, drawbuffer, value, true);
529 _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
532 clear_bufferuiv(ctx, buffer, drawbuffer, value, false);
543 GLint drawbuffer, const GLuint *value)
549 _mesa_ClearBufferuiv(buffer, drawbuffer, value);
560 const GLfloat *value, bool no_error)
580 * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
590 /* Save current depth clear value, set to 'value', do the
591 * depth clear and restore the clear value.
599 * "If buffer is DEPTH, drawbuffer must be zero, and value points
600 * to the single depth value to clear the depth buffer to.
608 ctx->Depth.Clear = is_float_depth ? *value : SATURATE(*value);
613 /* clear depth buffer to value */
629 COPY_4V(ctx->Color.ClearColor.f, value);
655 const GLfloat *value)
658 clear_bufferfv(ctx, buffer, drawbuffer, value, true);
663 _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
666 clear_bufferfv(ctx, buffer, drawbuffer, value, false);
677 GLint drawbuffer, const GLfloat *value)
683 _mesa_ClearBufferfv(buffer, drawbuffer, value);
711 * value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,