Lines Matching defs:depth
188 /* don't clear depth buffer if depth writing disabled */
343 * Clear signed integer color buffer or stencil buffer (not depth).
462 * Clear unsigned integer color buffer (not depth, not stencil).
556 * Clear fixed-pt or float color buffer or depth buffer (not stencil).
590 /* Save current depth clear value, set to 'value', do the
591 * depth clear and restore the clear value.
600 * to the single depth value to clear the depth buffer to.
601 * Clamping and type conversion for fixed-point depth buffers are
613 /* clear depth buffer to value */
690 * Clear depth/stencil buffer only.
694 GLfloat depth, GLint stencil, bool no_error)
748 * "depth and stencil are the values to clear the depth and stencil
750 * fixed-point depth buffers are performed in the same fashion as
757 ctx->Depth.Clear = has_float_depth ? depth : SATURATE(depth);
772 GLfloat depth, GLint stencil)
775 clear_bufferfi(ctx, buffer, drawbuffer, depth, stencil, true);
781 GLfloat depth, GLint stencil)
784 clear_bufferfi(ctx, buffer, drawbuffer, depth, stencil, false);
795 GLint drawbuffer, GLfloat depth, GLint stencil)
801 _mesa_ClearBufferfi(buffer, drawbuffer, depth, stencil);