Lines Matching defs:memory
100 /* we probably ran out of memory during buffer allocation */
140 /* we probably ran out of memory during buffer allocation */
344 memObj->memory,
359 /* out of memory */
387 * memory will be allocated, but no copy will occur.
389 * \return GL_TRUE for success, GL_FALSE if out of memory
2238 GLuint memory, GLuint64 offset,
2255 * NamedBufferStorageMemEXT if <memory> is 0, or ..."
2257 if (memory == 0) {
2258 _mesa_error(ctx, GL_INVALID_VALUE, "%s(memory == 0)", func);
2262 memObj = _mesa_lookup_memory_object(ctx, memory);
2268 * "An INVALID_OPERATION error is generated if <memory> names a
2269 * valid memory object which has no associated memory."
2272 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no associated memory)",
2337 GLuint memory, GLuint64 offset)
2339 inlined_buffer_storage(target, 0, size, NULL, 0, memory, offset,
2346 GLuint memory, GLuint64 offset)
2348 inlined_buffer_storage(target, 0, size, NULL, 0, memory, offset,
2378 GLuint memory, GLuint64 offset)
2380 inlined_buffer_storage(GL_NONE, buffer, size, NULL, 0, memory, offset,
2387 GLuint memory, GLuint64 offset)
2389 inlined_buffer_storage(GL_NONE, buffer, size, NULL, 0, memory, offset,
5357 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferPageCommitmentARB(out of memory)");