Lines Matching refs:format
144 * Mesa format for two reasons:
152 * format. For example the driver might be simulating GL_RGB textures
157 * both cases we want to be looking at the application-level format, which
236 * “Relax BlitFramebuffer in section 18.3.1 so that format conversion
289 "%s(stencil attachment format mismatch)", func);
298 * ignore the depth format check.
305 "%s(stencil attachment depth format mismatch)", func);
334 "%s(depth attachment format mismatch)", func);
343 * the stencil format check.
504 blit.src.format = srcObj->surface_based ? srcObj->surface_format : srcObj->pt->format;
507 blit.src.format = util_format_linear(blit.src.format);
526 blit.src.format = srcSurf->format;
543 blit.dst.format = dstSurf->format;
581 blit.dst.format = dstDepthSurf->format;
586 blit.src.format = srcDepthRb->surface->format;
599 blit.dst.format = dstDepthSurf->format;
604 blit.src.format = srcDepthRb->surface->format;
615 blit.dst.format = dstStencilSurf->format;
620 blit.src.format = srcStencilRb->surface->format;
712 * The format check was made above because desktop OpenGL has the same