Lines Matching defs:TEST_AND_UPDATE
318 #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) do { \
339 TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST);
358 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
360 TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
363 TEST_AND_UPDATE(ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar,
367 TEST_AND_UPDATE(ctx->Transform.DepthClampNear, enable->DepthClampNear,
369 TEST_AND_UPDATE(ctx->Transform.DepthClampFar, enable->DepthClampFar,
373 TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
374 TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
375 TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
376 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
377 TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
378 TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple,
380 TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp,
382 TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp,
385 TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4);
386 TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX);
387 TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL);
388 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1,
390 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2,
392 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3,
394 TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4,
396 TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3,
398 TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4,
401 TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4);
402 TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX);
403 TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL);
404 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1,
406 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2,
408 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3,
410 TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4,
412 TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3,
414 TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4,
417 TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL);
418 TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
419 TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals,
421 TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped,
424 TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth,
427 TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite,
430 TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint,
432 TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine,
434 TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill,
436 TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth,
438 TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple,
448 TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST);
450 TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide,
453 TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled,
455 TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage,
458 TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne,
461 TEST_AND_UPDATE(ctx->Multisample.SampleCoverage,
465 TEST_AND_UPDATE(ctx->VertexProgram.Enabled,
468 TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled,
471 TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled,
476 TEST_AND_UPDATE(ctx->FragmentProgram.Enabled,
481 TEST_AND_UPDATE(ctx->Color.sRGBEnabled, enable->sRGBEnabled,
486 TEST_AND_UPDATE(ctx->ConservativeRasterization,
760 TEST_AND_UPDATE(ctx->Color.AlphaEnabled, attr->Color.AlphaEnabled,
771 TEST_AND_UPDATE(ctx->Color.BlendEnabled & 0x1,
812 TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled,
814 TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled,
816 TEST_AND_UPDATE(ctx->Color.DitherFlag, attr->Color.DitherFlag,
828 TEST_AND_UPDATE(ctx->Color.sRGBEnabled, attr->Color.sRGBEnabled,
842 TEST_AND_UPDATE(ctx->Depth.Test, attr->Depth.Test, GL_DEPTH_TEST);
845 TEST_AND_UPDATE(ctx->Depth.BoundsTest, attr->Depth.BoundsTest,
860 TEST_AND_UPDATE(ctx->Fog.Enabled, attr->Fog.Enabled, GL_FOG);
881 TEST_AND_UPDATE(ctx->Light.Enabled, attr->Light.Enabled, GL_LIGHTING);
895 TEST_AND_UPDATE(ctx->Light.Light[i].Enabled,
906 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled,
918 TEST_AND_UPDATE(ctx->Line.SmoothFlag, attr->Line.SmoothFlag, GL_LINE_SMOOTH);
919 TEST_AND_UPDATE(ctx->Line.StippleFlag, attr->Line.StippleFlag, GL_LINE_STIPPLE);
936 TEST_AND_UPDATE(ctx->Point.SmoothFlag, attr->Point.SmoothFlag, GL_POINT_SMOOTH);
947 TEST_AND_UPDATE(ctx->Point.PointSprite, attr->Point.PointSprite,
965 TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, attr->Polygon.SmoothFlag, GL_POLYGON_SMOOTH);
966 TEST_AND_UPDATE(ctx->Polygon.StippleFlag, attr->Polygon.StippleFlag, GL_POLYGON_STIPPLE);
967 TEST_AND_UPDATE(ctx->Polygon.CullFlag, attr->Polygon.CullFlag, GL_CULL_FACE);
968 TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, attr->Polygon.OffsetPoint,
970 TEST_AND_UPDATE(ctx->Polygon.OffsetLine, attr->Polygon.OffsetLine,
972 TEST_AND_UPDATE(ctx->Polygon.OffsetFill, attr->Polygon.OffsetFill,
1004 TEST_AND_UPDATE(ctx->Stencil.Enabled, attr->Stencil.Enabled,
1008 TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, attr->Stencil.TestTwoSide,
1052 TEST_AND_UPDATE(ctx->Transform.Normalize, attr->Transform.Normalize,
1054 TEST_AND_UPDATE(ctx->Transform.RescaleNormals,
1058 TEST_AND_UPDATE(ctx->Transform.DepthClampNear &&
1063 TEST_AND_UPDATE(ctx->Transform.DepthClampNear,
1066 TEST_AND_UPDATE(ctx->Transform.DepthClampFar,
1108 TEST_AND_UPDATE(ctx->Multisample.Enabled,
1112 TEST_AND_UPDATE(ctx->Multisample.SampleCoverage,
1116 TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage,
1120 TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne,