Lines Matching refs:index

29  * state for the element/index.
97 VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
99 CALL_VertexAttrib1fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0])));
103 VertexAttrib1bvNV(GLuint index, const GLbyte *v)
105 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
109 VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
111 CALL_VertexAttrib2fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
115 VertexAttrib2bvNV(GLuint index, const GLbyte *v)
117 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1]));
121 VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
123 CALL_VertexAttrib3fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]),
129 VertexAttrib3bvNV(GLuint index, const GLbyte *v)
131 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
135 VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
137 CALL_VertexAttrib4fNV(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]),
144 VertexAttrib4bvNV(GLuint index, const GLbyte *v)
146 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
152 VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
154 CALL_VertexAttrib1fNV(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0])));
158 VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
160 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
164 VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
166 CALL_VertexAttrib2fNV(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0]),
171 VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
173 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1]));
177 VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
179 CALL_VertexAttrib3fNV(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0]),
184 VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
186 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0],
191 VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
193 CALL_VertexAttrib4fNV(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0]),
200 VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
202 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0],
210 VertexAttrib1NsvNV(GLuint index, const GLshort *v)
212 CALL_VertexAttrib1fNV(get_dispatch(), (index, SHORT_TO_FLOAT(v[0])));
216 VertexAttrib1svNV(GLuint index, const GLshort *v)
218 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
222 VertexAttrib2NsvNV(GLuint index, const GLshort *v)
224 CALL_VertexAttrib2fNV(get_dispatch(), (index, SHORT_TO_FLOAT(v[0]),
229 VertexAttrib2svNV(GLuint index, const GLshort *v)
231 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1]));
235 VertexAttrib3NsvNV(GLuint index, const GLshort *v)
237 CALL_VertexAttrib3fNV(get_dispatch(), (index, SHORT_TO_FLOAT(v[0]),
243 VertexAttrib3svNV(GLuint index, const GLshort *v)
245 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
250 VertexAttrib4NsvNV(GLuint index, const GLshort *v)
252 CALL_VertexAttrib4fNV(get_dispatch(), (index, SHORT_TO_FLOAT(v[0]),
259 VertexAttrib4svNV(GLuint index, const GLshort *v)
261 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
268 VertexAttrib1NusvNV(GLuint index, const GLushort *v)
270 CALL_VertexAttrib1fNV(get_dispatch(), (index, USHORT_TO_FLOAT(v[0])));
274 VertexAttrib1usvNV(GLuint index, const GLushort *v)
276 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
280 VertexAttrib2NusvNV(GLuint index, const GLushort *v)
282 CALL_VertexAttrib2fNV(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
287 VertexAttrib2usvNV(GLuint index, const GLushort *v)
289 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0],
294 VertexAttrib3NusvNV(GLuint index, const GLushort *v)
296 CALL_VertexAttrib3fNV(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
302 VertexAttrib3usvNV(GLuint index, const GLushort *v)
304 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
309 VertexAttrib4NusvNV(GLuint index, const GLushort *v)
311 CALL_VertexAttrib4fNV(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
318 VertexAttrib4usvNV(GLuint index, const GLushort *v)
320 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
327 VertexAttrib1NivNV(GLuint index, const GLint *v)
329 CALL_VertexAttrib1fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0])));
333 VertexAttrib1ivNV(GLuint index, const GLint *v)
335 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
339 VertexAttrib2NivNV(GLuint index, const GLint *v)
341 CALL_VertexAttrib2fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
346 VertexAttrib2ivNV(GLuint index, const GLint *v)
348 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1]));
352 VertexAttrib3NivNV(GLuint index, const GLint *v)
354 CALL_VertexAttrib3fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
360 VertexAttrib3ivNV(GLuint index, const GLint *v)
362 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
367 VertexAttrib4NivNV(GLuint index, const GLint *v)
369 CALL_VertexAttrib4fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
376 VertexAttrib4ivNV(GLuint index, const GLint *v)
378 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
385 VertexAttrib1NuivNV(GLuint index, const GLuint *v)
387 CALL_VertexAttrib1fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0])));
391 VertexAttrib1uivNV(GLuint index, const GLuint *v)
393 CALL_VertexAttrib1fNV(get_dispatch(), (index, (GLfloat)v[0]));
397 VertexAttrib2NuivNV(GLuint index, const GLuint *v)
399 CALL_VertexAttrib2fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
404 VertexAttrib2uivNV(GLuint index, const GLuint *v)
406 CALL_VertexAttrib2fNV(get_dispatch(), (index, (GLfloat)v[0],
411 VertexAttrib3NuivNV(GLuint index, const GLuint *v)
413 CALL_VertexAttrib3fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
419 VertexAttrib3uivNV(GLuint index, const GLuint *v)
421 CALL_VertexAttrib3fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
426 VertexAttrib4NuivNV(GLuint index, const GLuint *v)
428 CALL_VertexAttrib4fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
435 VertexAttrib4uivNV(GLuint index, const GLuint *v)
437 CALL_VertexAttrib4fNV(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
444 VertexAttrib1fvNV(GLuint index, const GLfloat *v)
446 CALL_VertexAttrib1fvNV(get_dispatch(), (index, v));
450 VertexAttrib2fvNV(GLuint index, const GLfloat *v)
452 CALL_VertexAttrib2fvNV(get_dispatch(), (index, v));
456 VertexAttrib3fvNV(GLuint index, const GLfloat *v)
458 CALL_VertexAttrib3fvNV(get_dispatch(), (index, v));
462 VertexAttrib4fvNV(GLuint index, const GLfloat *v)
464 CALL_VertexAttrib4fvNV(get_dispatch(), (index, v));
470 VertexAttrib1dvNV(GLuint index, const GLdouble *v)
472 CALL_VertexAttrib1dvNV(get_dispatch(), (index, v));
476 VertexAttrib2dvNV(GLuint index, const GLdouble *v)
478 CALL_VertexAttrib2dvNV(get_dispatch(), (index, v));
482 VertexAttrib3dvNV(GLuint index, const GLdouble *v)
484 CALL_VertexAttrib3dvNV(get_dispatch(), (index, v));
488 VertexAttrib4dvNV(GLuint index, const GLdouble *v)
490 CALL_VertexAttrib4dvNV(get_dispatch(), (index, v));
602 VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
604 CALL_VertexAttrib1fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0])));
608 VertexAttrib1bvARB(GLuint index, const GLbyte *v)
610 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
614 VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
616 CALL_VertexAttrib2fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
620 VertexAttrib2bvARB(GLuint index, const GLbyte *v)
622 CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1]));
626 VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
628 CALL_VertexAttrib3fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]),
634 VertexAttrib3bvARB(GLuint index, const GLbyte *v)
636 CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
640 VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
642 CALL_VertexAttrib4fARB(get_dispatch(), (index, BYTE_TO_FLOAT(v[0]),
649 VertexAttrib4bvARB(GLuint index, const GLbyte *v)
651 CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
657 VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
659 CALL_VertexAttrib1fARB(get_dispatch(), (index, UBYTE_TO_FLOAT(v[0])));
663 VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
665 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
669 VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
671 CALL_VertexAttrib2fARB(get_dispatch(), (index,
677 VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
679 CALL_VertexAttrib2fARB(get_dispatch(), (index,
684 VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
686 CALL_VertexAttrib3fARB(get_dispatch(), (index,
692 VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
694 CALL_VertexAttrib3fARB(get_dispatch(), (index,
701 VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
704 (index,
712 VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
715 (index,
723 VertexAttrib1NsvARB(GLuint index, const GLshort *v)
725 CALL_VertexAttrib1fARB(get_dispatch(), (index, SHORT_TO_FLOAT(v[0])));
729 VertexAttrib1svARB(GLuint index, const GLshort *v)
731 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
735 VertexAttrib2NsvARB(GLuint index, const GLshort *v)
738 (index, SHORT_TO_FLOAT(v[0]),
743 VertexAttrib2svARB(GLuint index, const GLshort *v)
746 (index, (GLfloat)v[0], (GLfloat)v[1]));
750 VertexAttrib3NsvARB(GLuint index, const GLshort *v)
753 (index,
760 VertexAttrib3svARB(GLuint index, const GLshort *v)
763 (index,
768 VertexAttrib4NsvARB(GLuint index, const GLshort *v)
771 (index,
779 VertexAttrib4svARB(GLuint index, const GLshort *v)
781 CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
788 VertexAttrib1NusvARB(GLuint index, const GLushort *v)
790 CALL_VertexAttrib1fARB(get_dispatch(), (index, USHORT_TO_FLOAT(v[0])));
794 VertexAttrib1usvARB(GLuint index, const GLushort *v)
796 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
800 VertexAttrib2NusvARB(GLuint index, const GLushort *v)
802 CALL_VertexAttrib2fARB(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
807 VertexAttrib2usvARB(GLuint index, const GLushort *v)
809 CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0],
814 VertexAttrib3NusvARB(GLuint index, const GLushort *v)
816 CALL_VertexAttrib3fARB(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
822 VertexAttrib3usvARB(GLuint index, const GLushort *v)
824 CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0],
829 VertexAttrib4NusvARB(GLuint index, const GLushort *v)
831 CALL_VertexAttrib4fARB(get_dispatch(), (index, USHORT_TO_FLOAT(v[0]),
838 VertexAttrib4usvARB(GLuint index, const GLushort *v)
840 CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
846 VertexAttrib1NivARB(GLuint index, const GLint *v)
848 CALL_VertexAttrib1fARB(get_dispatch(), (index, INT_TO_FLOAT(v[0])));
852 VertexAttrib1ivARB(GLuint index, const GLint *v)
854 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
858 VertexAttrib2NivARB(GLuint index, const GLint *v)
860 CALL_VertexAttrib2fARB(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
865 VertexAttrib2ivARB(GLuint index, const GLint *v)
867 CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0],
872 VertexAttrib3NivARB(GLuint index, const GLint *v)
874 CALL_VertexAttrib3fARB(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
880 VertexAttrib3ivARB(GLuint index, const GLint *v)
882 CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0],
887 VertexAttrib4NivARB(GLuint index, const GLint *v)
889 CALL_VertexAttrib4fARB(get_dispatch(), (index, INT_TO_FLOAT(v[0]),
896 VertexAttrib4ivARB(GLuint index, const GLint *v)
898 CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
905 VertexAttrib1NuivARB(GLuint index, const GLuint *v)
907 CALL_VertexAttrib1fARB(get_dispatch(), (index, UINT_TO_FLOAT(v[0])));
911 VertexAttrib1uivARB(GLuint index, const GLuint *v)
913 CALL_VertexAttrib1fARB(get_dispatch(), (index, (GLfloat)v[0]));
917 VertexAttrib2NuivARB(GLuint index, const GLuint *v)
919 CALL_VertexAttrib2fARB(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
924 VertexAttrib2uivARB(GLuint index, const GLuint *v)
926 CALL_VertexAttrib2fARB(get_dispatch(), (index, (GLfloat)v[0],
931 VertexAttrib3NuivARB(GLuint index, const GLuint *v)
933 CALL_VertexAttrib3fARB(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
939 VertexAttrib3uivARB(GLuint index, const GLuint *v)
941 CALL_VertexAttrib3fARB(get_dispatch(), (index, (GLfloat)v[0],
946 VertexAttrib4NuivARB(GLuint index, const GLuint *v)
948 CALL_VertexAttrib4fARB(get_dispatch(), (index, UINT_TO_FLOAT(v[0]),
955 VertexAttrib4uivARB(GLuint index, const GLuint *v)
957 CALL_VertexAttrib4fARB(get_dispatch(), (index, (GLfloat)v[0], (GLfloat)v[1],
964 VertexAttrib1fvARB(GLuint index, const GLfloat *v)
966 CALL_VertexAttrib1fvARB(get_dispatch(), (index, v));
970 VertexAttrib2fvARB(GLuint index, const GLfloat *v)
972 CALL_VertexAttrib2fvARB(get_dispatch(), (index, v));
976 VertexAttrib3fvARB(GLuint index, const GLfloat *v)
978 CALL_VertexAttrib3fvARB(get_dispatch(), (index, v));
982 VertexAttrib4fvARB(GLuint index, const GLfloat *v)
984 CALL_VertexAttrib4fvARB(get_dispatch(), (index, v));
990 VertexAttrib1dvARB(GLuint index, const GLdouble *v)
992 CALL_VertexAttrib1dv(get_dispatch(), (index, v));
996 VertexAttrib2dvARB(GLuint index, const GLdouble *v)
998 CALL_VertexAttrib2dv(get_dispatch(), (index, v));
1002 VertexAttrib3dvARB(GLuint index, const GLdouble *v)
1004 CALL_VertexAttrib3dv(get_dispatch(), (index, v));
1008 VertexAttrib4dvARB(GLuint index, const GLdouble *v)
1010 CALL_VertexAttrib4dv(get_dispatch(), (index, v));
1018 VertexAttribI1bv(GLuint index, const GLbyte *v)
1020 CALL_VertexAttribI1iEXT(get_dispatch(), (index, v[0]));
1024 VertexAttribI2bv(GLuint index, const GLbyte *v)
1026 CALL_VertexAttribI2iEXT(get_dispatch(), (index, v[0], v[1]));
1030 VertexAttribI3bv(GLuint index, const GLbyte *v)
1032 CALL_VertexAttribI3iEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1036 VertexAttribI4bv(GLuint index, const GLbyte *v)
1038 CALL_VertexAttribI4bv(get_dispatch(), (index, v));
1043 VertexAttribI1ubv(GLuint index, const GLubyte *v)
1045 CALL_VertexAttribI1uiEXT(get_dispatch(), (index, v[0]));
1049 VertexAttribI2ubv(GLuint index, const GLubyte *v)
1051 CALL_VertexAttribI2uiEXT(get_dispatch(), (index, v[0], v[1]));
1055 VertexAttribI3ubv(GLuint index, const GLubyte *v)
1057 CALL_VertexAttribI3uiEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1061 VertexAttribI4ubv(GLuint index, const GLubyte *v)
1063 CALL_VertexAttribI4ubv(get_dispatch(), (index, v));
1069 VertexAttribI1sv(GLuint index, const GLshort *v)
1071 CALL_VertexAttribI1iEXT(get_dispatch(), (index, v[0]));
1075 VertexAttribI2sv(GLuint index, const GLshort *v)
1077 CALL_VertexAttribI2iEXT(get_dispatch(), (index, v[0], v[1]));
1081 VertexAttribI3sv(GLuint index, const GLshort *v)
1083 CALL_VertexAttribI3iEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1087 VertexAttribI4sv(GLuint index, const GLshort *v)
1089 CALL_VertexAttribI4sv(get_dispatch(), (index, v));
1094 VertexAttribI1usv(GLuint index, const GLushort *v)
1096 CALL_VertexAttribI1uiEXT(get_dispatch(), (index, v[0]));
1100 VertexAttribI2usv(GLuint index, const GLushort *v)
1102 CALL_VertexAttribI2uiEXT(get_dispatch(), (index, v[0], v[1]));
1106 VertexAttribI3usv(GLuint index, const GLushort *v)
1108 CALL_VertexAttribI3uiEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1112 VertexAttribI4usv(GLuint index, const GLushort *v)
1114 CALL_VertexAttribI4usv(get_dispatch(), (index, v));
1120 VertexAttribI1iv(GLuint index, const GLint *v)
1122 CALL_VertexAttribI1iEXT(get_dispatch(), (index, v[0]));
1126 VertexAttribI2iv(GLuint index, const GLint *v)
1128 CALL_VertexAttribI2iEXT(get_dispatch(), (index, v[0], v[1]));
1132 VertexAttribI3iv(GLuint index, const GLint *v)
1134 CALL_VertexAttribI3iEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1138 VertexAttribI4iv(GLuint index, const GLint *v)
1140 CALL_VertexAttribI4ivEXT(get_dispatch(), (index, v));
1145 VertexAttribI1uiv(GLuint index, const GLuint *v)
1147 CALL_VertexAttribI1uiEXT(get_dispatch(), (index, v[0]));
1151 VertexAttribI2uiv(GLuint index, const GLuint *v)
1153 CALL_VertexAttribI2uiEXT(get_dispatch(), (index, v[0], v[1]));
1157 VertexAttribI3uiv(GLuint index, const GLuint *v)
1159 CALL_VertexAttribI3uiEXT(get_dispatch(), (index, v[0], v[1], v[2]));
1163 VertexAttribI4uiv(GLuint index, const GLuint *v)
1165 CALL_VertexAttribI4uivEXT(get_dispatch(), (index, v));
1171 VertexAttribL1dv(GLuint index, const GLdouble *v)
1173 CALL_VertexAttribL1dv(get_dispatch(), (index, v));
1177 VertexAttribL2dv(GLuint index, const GLdouble *v)
1179 CALL_VertexAttribL2dv(get_dispatch(), (index, v));
1183 VertexAttribL3dv(GLuint index, const GLdouble *v)
1185 CALL_VertexAttribL3dv(get_dispatch(), (index, v));
1189 VertexAttribL4dv(GLuint index, const GLdouble *v)
1191 CALL_VertexAttribL4dv(get_dispatch(), (index, v));
1486 /* If PrimitiveRestart is enabled and the index is the RestartIndex