Lines Matching refs:entry
481 /* We have to subtract two slots to account for the URB entry output
989 struct GENX(BLEND_STATE_ENTRY) entry = {
995 GENX(BLEND_STATE_ENTRY_pack)(NULL, state, &entry);
1048 struct GENX(BLEND_STATE_ENTRY) entry = {
1088 entry.IndependentAlphaBlendEnable = true;
1111 entry.ColorBufferBlendEnable = false;
1122 entry.SourceBlendFactor = BLENDFACTOR_ONE;
1123 entry.DestinationBlendFactor = BLENDFACTOR_ONE;
1127 entry.SourceAlphaBlendFactor = BLENDFACTOR_ONE;
1128 entry.DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
1130 GENX(BLEND_STATE_ENTRY_pack)(NULL, state_pos, &entry);
1134 bs0 = entry;
1208 * "If the last active vertex processing stage shader entry point's
1221 * "If the last active vertex processing stage shader entry point's