Lines Matching defs:bits
41 uint8_t bits;
43 case 0: bits = isl_format_layouts[format].channels.r.bits; break;
44 case 1: bits = isl_format_layouts[format].channels.g.bits; break;
45 case 2: bits = isl_format_layouts[format].channels.b.bits; break;
46 case 3: bits = isl_format_layouts[format].channels.a.bits; break;
56 * this case, vertex elements must be written as 128 or 256 bits, with
66 if (bits) {
69 !isl_format_layouts[format].channels.b.bits &&
696 * and later is rather painful. Instead of giving us bits to tell the
698 * arcane combination of API Mode and MSAA enable bits which do things
824 /* GFX9+ splits ViewportZClipTestEnable into near and far enable bits */
874 * If pSampleMask is NULL, it is treated as if the mask has all bits
877 * 3DSTATE_SAMPLE_MASK.SampleMask is 16 bits.
1470 * However, the 3DSTATE_XS packets only have 3 bits to specify how