Lines Matching defs:offset

205          (struct anv_address) { .bo = NULL, .offset = 0xfffff000 };
208 (struct anv_address) { .bo = NULL, .offset = 0xfffff000 };
211 (struct anv_address) { .bo = NULL, .offset = 0xfffff000 };
316 state.offset + isl_dev->ss.addr_offset,
317 addr.bo, addr.offset, NULL);
341 state.state.offset + isl_dev->ss.aux_addr_offset,
343 state.aux_address.offset,
353 state.state.offset +
356 state.clear_address.offset,
418 if (render_area.offset.x != 0 ||
419 render_area.offset.y != 0 ||
498 render_area.offset.x,
499 render_area.offset.y,
500 render_area.offset.x +
502 render_area.offset.y +
592 for (uint64_t offset = start_offset_B;
593 offset < end_offset_B; offset += 64 * 1024) {
594 uint64_t address = base_address + offset;
603 .offset = aux_entry_addr64,
766 .offset.x = 0,
767 .offset.y = 0,
1076 sdi.Address.offset += i * 4;
1117 .offset = surface_state.offset +
1584 next_state.offset += ss_stride;
1592 next_state.offset += ss_stride;
1900 .offset = dst_state.offset,
1904 .offset = src_state.offset,
2614 bt_map[s] = surface_state.offset + state_offset;
2623 .offset = shader->kernel.offset +
2637 bt_map[s] = surface_state.offset + state_offset;
2659 bt_map[s] = surface_state.offset + state_offset;
2675 bt_map[s] = set->desc_surface_state.offset + state_offset;
2735 if (surface_state.offset == 0) {
2749 if (surface_state.offset && need_client_mem_relocs)
2787 /* Compute the offset within the buffer */
2790 uint64_t offset = desc->offset + dynamic_offset;
2792 offset = MIN2(offset, desc->buffer->vk.size);
2794 uint32_t range = MIN2(desc->range, desc->buffer->vk.size - offset);
2801 anv_address_add(desc->buffer->address, offset);
2845 bt_map[s] = surface_state.offset + state_offset;
2998 ssp.PointertoVSSamplerState = cmd_buffer->state.samplers[s].offset;
3007 btp.PointertoVSBindingTable = cmd_buffer->state.binding_tables[s].offset;
3036 .offset = gfx_state->base.push_constants_state.offset,
3043 .offset = shader->kernel.offset +
3065 desc->offset + dynamic_offset);
3076 .offset = 1024,
3135 /* Compute the offset within the buffer */
3140 uint64_t offset = desc->offset + dynamic_offset;
3142 offset = MIN2(offset, desc->buffer->vk.size);
3144 uint32_t bound_range = MIN2(desc->range, desc->buffer->vk.size - offset);
3245 c.ConstantBody.Buffer[0].offset = buffers[0].offset;
3590 x_min = MAX2(x_min, gfx->render_area.offset.x);
3591 x_max = MIN2(x_min, gfx->render_area.offset.x +
3593 y_min = MAX2(y_min, gfx->render_area.offset.y);
3594 y_max = MIN2(y_min, gfx->render_area.offset.y +
3613 x_min = MAX2(x_min, scissor->offset.x);
3614 x_max = MIN2(x_min, scissor->offset.x + scissor->extent.width);
3615 y_min = MAX2(y_min, scissor->offset.y);
3616 y_max = MIN2(y_min, scissor->offset.y + scissor->extent.height);
3641 clip.SFClipViewportPointer = sf_clip_state.offset;
3677 cc.CCViewportPointer = cc_state.offset;
3730 uint32_t y_min = MAX2(s->offset.y, MIN2(vp->y, vp->y + vp->height));
3731 uint32_t x_min = MAX2(s->offset.x, vp->x);
3732 uint32_t y_max = MIN2(s->offset.y + s->extent.height - 1,
3734 uint32_t x_max = MIN2(s->offset.x + s->extent.width - 1,
3739 y_min = clamp_int64((uint64_t) y_min, gfx->render_area.offset.y, max);
3740 x_min = clamp_int64((uint64_t) x_min, gfx->render_area.offset.x, max);
3742 gfx->render_area.offset.y +
3745 gfx->render_area.offset.x +
3766 ssp.ScissorRectPointer = scissor_state.offset;
3828 uint32_t offset = cmd_buffer->state.vertex_bindings[vb].offset;
3852 .BufferStartingAddress = anv_address_add(buffer->address, offset),
3853 .NullVertexBuffer = offset >= buffer->vk.size,
3861 /* XXX: to handle dynamic offset for older gens we might want
3930 xfb->offset);
3943 xfb->offset + xfb->size);
4127 .offset = id_state.offset,
4144 .offset = state.offset,
4573 VkDeviceSize offset,
4597 struct anv_address draw = anv_address_add(buffer->address, offset);
4621 offset += stride;
4630 VkDeviceSize offset,
4654 struct anv_address draw = anv_address_add(buffer->address, offset);
4679 offset += stride;
4793 VkDeviceSize offset,
4824 struct anv_address draw = anv_address_add(buffer->address, offset);
4850 offset += stride;
4861 VkDeviceSize offset,
4892 struct anv_address draw = anv_address_add(buffer->address, offset);
4919 offset += stride;
4954 * value into the streamout offset register. Otherwise, this is a begin
4963 uint64_t offset = pCounterBufferOffsets ?
4969 offset);
5011 * value into the streamout offset register. Otherwise, this is a begin
5018 uint64_t offset = pCounterBufferOffsets ?
5023 offset);
5105 VkDeviceSize offset,
5130 struct anv_address draw = anv_address_add(buffer->address, offset);
5137 offset += stride;
5145 VkDeviceSize offset,
5174 struct anv_address draw = anv_address_add(buffer->address, offset);
5182 offset += stride;
5239 cmd_buffer->state.binding_tables[MESA_SHADER_COMPUTE].offset,
5241 cmd_buffer->state.samplers[MESA_SHADER_COMPUTE].offset,
5255 mid.InterfaceDescriptorDataStartAddress = state.offset;
5268 curbe.CURBEDataStartAddress = comp_state->push_data.offset;
5351 cw.IndirectDataStartAddress = comp_state->push_data.offset;
5363 .KernelStartPointer = cs_bin->kernel.offset,
5365 cmd_buffer->state.samplers[MESA_SHADER_COMPUTE].offset,
5367 cmd_buffer->state.binding_tables[MESA_SHADER_COMPUTE].offset,
5466 .offset = state.offset,
5492 VkDeviceSize offset)
5498 struct anv_address addr = anv_address_add(buffer->address, offset);
5617 .offset = device->ray_query_bo->size
5720 .offset = rt->scratch.layout.ray_stack_start,
5746 .offset = rtdg_state.offset,
5834 .KernelStartPointer = device->rt_trampoline->kernel.offset,
5835 .SamplerStatePointer = samplers->offset,
5838 .BindingTablePointer = surfaces->offset,
6339 depth_address.bo, depth_address.offset);
6357 hiz_address.bo, hiz_address.offset);
6380 stencil_address.bo, stencil_address.offset);
6433 dw + device->isl_dev.cpb.offset / 4,
6435 fsr_iview->image->bindings[0].address.offset +
6436 fsr_iview->image->bindings[0].memory_range.offset);
6490 .w = MAX2(1, render_area.offset.x + render_area.extent.width),
6491 .h = MAX2(1, render_area.offset.y + render_area.extent.height),
6511 assert(render_area.offset.x + render_area.extent.width <=
6513 assert(render_area.offset.y + render_area.extent.height <=
6546 assert(render_area.offset.x == 0 && render_area.offset.y == 0 &&
6749 assert(render_area.offset.x + render_area.extent.width <=
6751 assert(render_area.offset.y + render_area.extent.height <=
6777 assert(render_area.offset.x == 0 && render_area.offset.y == 0 &&
6799 assert(render_area.offset.x == 0 && render_area.offset.y == 0 &&
7044 render_area.offset.x, render_area.offset.y,
7045 render_area.offset.x, render_area.offset.y,
7062 render_area.offset.x, render_area.offset.y,
7063 render_area.offset.x, render_area.offset.y,
7252 anv_address_add(buffer->address, pConditionalRenderingBegin->offset);
7335 event->state.offset
7363 event->state.offset
7388 event->state.offset
7430 VkDeviceSize offset,
7439 cmd_buffer->state.gfx.index_offset = offset;