Lines Matching defs:index
2271 /* Invalidates the L3 cache part in which index & vertex data is loaded
2606 if (binding->index < cmd_buffer->state.gfx.color_att_count) {
2608 &cmd_buffer->state.gfx.color_att[binding->index];
2668 /* This is a descriptor set buffer so the set index is actually
2672 pipe_state->descriptors[binding->index];
2685 if (binding->index >= set->descriptor_count) {
2698 assert(binding->index < set->layout->descriptor_count);
2701 const struct anv_descriptor *desc = &set->descriptors[binding->index];
2875 &pipe_state->descriptors[binding->set]->descriptors[binding->index];
3020 /* This is a descriptor set buffer so the set index is
3025 gfx_state->base.descriptors[range->index];
3052 &set->descriptors[range->index];
3100 gfx_state->base.descriptors[range->index];
3117 &set->descriptors[range->index];
4076 uint32_t size, uint32_t index)
4083 .VertexBufferIndex = index,
4102 index, addr, size);
4187 /* Emitting draw index or vertex index BOs may result in needing
4382 /* Emitting draw index or vertex index BOs may result in needing
4405 /* Emitting draw index or vertex index BOs may result in needing
4495 /* Emitting draw index or vertex index BOs may result in needing
4605 /* Emitting draw index or vertex index BOs may result in needing
4663 /* Emitting draw index or vertex index BOs may result in needing
4717 /* Upload the index of the current primitive to MI_PREDICATE_SRC1. */
4834 /* Emitting draw index or vertex index BOs may result in needing
4903 /* Emitting draw index or vertex index BOs may result in needing
6106 * This is implemented by carefully tracking all vertex and index buffer
6167 /* We have an index buffer */
6934 * render pass and subpass index are both baked into the pipeline, this is
7409 unreachable("invalid index type");
7423 unreachable("invalid index type");