Lines Matching defs:buffers

125     * this, we get GPU hangs when using multi-level command buffers which
1350 /* Initialize the aux buffers to enable correct rendering. In order to
1351 * ensure that things such as storage images work correctly, aux buffers
1644 * primary level command buffers.
1661 * command buffers. In order to prevent stale cache data, we flush the VF
1854 /* The secondary command buffers will assume that the PMA fix is disabled
1943 /* Each of the secondary command buffers will use its own state base
3158 struct anv_address *buffers,
3188 * the buffers and see if any of them are used externally and use
3213 * To avoid this, we program the buffers in the highest slots.
3231 anv_address_add(buffers[i], range->start * 32);
3241 assert(buffers[0].bo ==
3245 c.ConstantBody.Buffer[0].offset = buffers[0].offset;
3259 struct anv_address *buffers,
3303 anv_address_add(buffers[i], range->start * 32),
3371 struct anv_address buffers[4] = {};
3388 buffers[i] = get_push_range_address(cmd_buffer, shader, range);
3393 /* We have at most 4 buffers but they should be tightly packed */
3408 * contains only 5 bits, so we can only use it for buffers smaller than
3413 buffers, buffer_count);
3418 cmd_buffer_emit_push_constant(cmd_buffer, stage, buffers, buffer_count);
3915 * allowed to bind different XFB buffers while XFB is enabled.
5701 /* Add these to the reloc list as they're internal buffers that don't
6122 * we don't always re-bind all buffers and so 1. can't know which
6123 * buffers are actually bound.
6927 * VERTEX_BUFFER_STATE on gfx7, we need to dirty vertex buffers at the top
7278 * command buffers since it is unknown if conditional rendering is