Lines Matching refs:value
383 * takes the value 1.0.
388 * minSampleShadingFactor takes the value of
402 * possibility for element of the pipeline to change the value.
449 /* We set this to 0 here and set to the actual value before we call
1066 /* Initially the valid outputs value is set to all possible render targets
1640 * write a default value if the shader doesn't actually write it.
1643 * set the value.
1872 * value of 32. Performance will likely be terrible in this case but
2353 * non-zero value so that we don't accidentally think it's dynamic.
2355 * value we like.
3081 stat->value.u64 = exe->stats.instructions;
3091 stat->value.u64 = exe->stats.sends;
3100 stat->value.u64 = exe->stats.loops;
3110 stat->value.u64 = exe->stats.cycles;
3121 stat->value.u64 = exe->stats.spills;
3132 stat->value.u64 = exe->stats.fills;
3143 stat->value.u64 = prog_data->total_scratch;
3153 stat->value.u64 = prog_data->total_shared;