Lines Matching refs:stack_max
2322 uint32_t *stack_max)
2341 stack_max[MESA_SHADER_RAYGEN] +
2343 MAX4(stack_max[MESA_SHADER_CLOSEST_HIT],
2344 stack_max[MESA_SHADER_MISS],
2345 stack_max[MESA_SHADER_INTERSECTION],
2346 stack_max[MESA_SHADER_ANY_HIT]) +
2348 MAX2(stack_max[MESA_SHADER_CLOSEST_HIT],
2349 stack_max[MESA_SHADER_MISS]) +
2350 2 * stack_max[MESA_SHADER_CALLABLE];
2443 uint32_t *stack_max)
2471 stack_max[stages[i].stage] =
2472 MAX2(stack_max[stages[i].stage], stack_size);
2504 uint32_t stack_max[MESA_VULKAN_SHADER_STAGES] = {};
2507 anv_pipeline_load_cached_shaders(pipeline, cache, info, stages, stack_max)) {
2590 stack_max[stages[i].stage] = MAX2(stack_max[stages[i].stage], stack_size);
2651 stack_max[MESA_SHADER_INTERSECTION] =
2652 MAX2(stack_max[MESA_SHADER_INTERSECTION], stack_size);
2665 anv_pipeline_compute_ray_tracing_stacks(pipeline, info, stack_max);